It is dangerous work, but the Company considers the explorers to be, in the words of critic Rick Swan, "disposable resources", hence the title Expendables.
[1] The rules cover character creation, skills, combat, equipment, vehicles, the interstellar background, information for the GM, and planet and creature generation.
[1] The game comes with an introductory scenario, "Xaxus III", in which the players have to deal with a planet's hostile environment as they survey it for minerals.
However, Swan felt that "the game neglects to address its premise ... rules for planet creation are ambiguous and, at less than two pages, far too skimpy.
Swan concluded by giving the game a rating of 2.5 out of 4, saying, "Without sample planets, monster and encounters, it's tough to figure out exactly how Expandables is supposed to work.