FIFA 97

He was also used for motion capture for the polygonal models in the game, while Brazilian Bebeto was featured on the cover for the Americas and Asia-Pacific markets.

It is possible to play six-a-side football in an indoor arena with the ball bouncing off the walls, meaning there are no throw-ins and therefore a much higher-paced game.

The pronunciation of certain players' names would change depending upon whether they were performing attacking or defensive duties, such as Roy Aitken being referred to as "Akin" if he made a tackle or clearance.

GamePro gave it a rave review, particularly applauding the motion captured animations, crowd noises, and "detailed, side-busting commentary".

Additionally praising the new indoor soccer feature, motion capture animation, and sharply rendered players, he concluded the game "does not disappoint.

"[15] A reviewer for Next Generation, however, insisted that "The simple, sad fact is FIFA '97 is the most disappointing EA Sports game in years."

He acknowledged that the visuals are good and the features are comprehensive, but found the slow pace, frame rate, control, and unrealistic ball physics make FIFA '97 a poor offering.

[19] The two sports reviewers of Electronic Gaming Monthly took a middle ground, complimenting the graphics, stats, and realism, but agreeing with Next Generation that the play suffers from the slow pace and controls.

[28] Saturn Power mentioned numerous aggravations with the controls and configurations, and summarized it as "Almost perversely entertaining for a game as flawed as it is.

"[23] Sega Saturn Magazine's Rich Leadbetter found the AI too heavily flawed to provide an accurate simulation of soccer.

They added, "The gameplay isn't exactly speedy – the sprites lope downfield at a sluggish pace – but it's fun working your way through a lengthy tournament to the championship.

Screenshot of the Sega Genesis version