[1] In late 2019, Flaming Fowl Studios announced their intent to cease work on further updates for the game, citing its lacklustre performance on the market.
[5] Microsoft offered the Fable license to Flaming Fowl Studios, an independent developer formed of former Lionhead staff.
Seeking to continue work on Fortune, Flaming Fowl turned to a Kickstarter crowdfunding campaign in May 2016, looking to raise £250,000 towards the game's development costs.
Flaming Fowl CEO Craig Oman cited difficulties in crowdfunding a free-to-play title, and the unfamiliar genre for the Fable universe as reasons for the failure.
[8] The game was released as early access for Windows and Xbox One in July 2017, and was co-developed by Flaming Fowl Studios and Mediatonic.