Fable Legends

All of the game's story and quests could have been played single player, using AI heroes as sidekicks or enemies.

During each quest, the four Hero characters must use teamwork to succeed in their objectives, while the Villain player opposes them with an army of creatures.

Several playable heroes were identified as: Sterling, a Prince Charming type of character, who flourishes a rapier and wise cracks; Winter, who is focused on will-based abilities and ice attacks; Rook, focusing on ranged combat with a crossbow; and Inga, a paladin-like character wearing heavy armor, and wielding a sword and shield.

Customizations would have been unlocked either with earned in-game silver (in game currency), or by purchasing them with real life money.

Once the battle has begun, the Villain player focuses on ordering his creatures about in real time in a similar manner to an RTS game.

He can order the creatures to attack a specific Hero, to activate special abilities, and to position for ambushes.

Like other games in the series, Fable Legends would allow players to interact with villagers and customize their characters with weapons, looks, armour, abilities and more.

In the hub-city of Brightlodge, players would have had the opportunity to partake in jobs, play mini-games and enjoy pub games.

[citation needed] The story of one quest revealed at gamescom told of an ancient artifact called "The Moon on the Stick", which the children of Albion once made wishes to.

[3] Fable Legends began development in the summer of 2012 and was announced on 20 August 2013 with a cinematic trailer directed by Ben Hibon and narrated by Michael Gambon as the Villain.