Based on the manga series Fairy Tail by Hiro Mashima, it follows the adventures of Natsu Dragneel and the other members of the titular wizard guild.
[1][2] In Fairy Tail, players control a party of characters and traverse the game world with the goal of restoring the titular guild to its former glory.
Jewels (the in-game currency) are also earned from missions and, in addition to buying items, can be used to upgrade the guild's interior, such as adding a magic shop or the ability to take on more difficult quests.
Player characters and enemies alike have elemental compatibilities and weaknesses,[3] based on a system of seven types of magic: Non-Elemental, Fire, Ice, Holy, Demon, Light, and Dark.
At the same time, Fiore's royal family initiates a plan using a device called Eclipse that is said to be capable of defeating an army of 10,000 dragons that are coming from 400 years in the past to ravage the kingdom.
It is eventually learned that Tartaros is aiming to detonate Face, a pulse bomb designed to neutralize magic across Fiore that is connected to the lives of three unknown council members, and revive END, Zeref's strongest demon.
After they succeed in killing Tartaros' top members, Acnologia appears but is held off by Igneel while Natsu Dragneel and others defeat Mard Geer.
With the members back together, Fairy Tail gets approved as a guild by the new Magic Council, and find Makarov before continuing their S-Rank wizards examination, which was interrupted by Grimoire Heart eight years earlier.
In September 2019, it was announced that Gust were developing a role-playing video game based on the manga series Fairy Tail under the direct supervision of its creator Hiro Mashima.
[5] Keisuke Kikuchi, a producer at the game's publisher Koei Tecmo, said that Mashima gave them a lot of feedback during the development process and was looking at everything from the viewpoint of making the fans happy.
[10] Originally planned for a worldwide release on March 19, 2020, Koei Tecmo announced in February 2020 that they were delaying Fairy Tail until June 25 of that year to further polish the game.
[26] Jenni Lada of Siliconera gave the game an 8 out of 10 rating with strong praise for the combat system and its treatment of the characters, but cited how it expects players to already be familiar with the story of Fairy Tail as the "only real downside".
[27] Inverse's Just Lunning praised the game for simplifying traditional turn-based gameplay in an "intuitive way, using elemental interactions in a way that requires strategy and planning but still feels simple enough that anyone can understand", but criticized it for omitting too much of the source material, while also making little attempt to endear its characters to newcomers.
"[28] Writing for Collider, Dave Trumbore praised the turn-based combat as "refreshingly fun" and enjoyed seeing the social bonds between characters evolve, but called the tasks and missions "repetitive and paint-by-number".
"[29] In a 6/10 review for Nintendo Life, Mitch Vogel wrote that the game has "occasional glimpses of the much greater RPG that Fairy Tail could be, but alas, it's never really given the chance to spread its wings."