Chronos Materia

[1] Typical of RPGs, the game would involve battling monsters to gain experience points to make the player's characters stronger.

[2] When the player would choose to move backwards through time, the characters would retain the attributes that made them stronger, which was to be used strategically to gain an advantage.

[1] The game's premise involved a group of young adventures being dropped into a mysterious world where no sign of civilization was present.

[3] The course of the story's game would involve the characters trying to figure out how to survive on their own in the foreign world, and find out how and why they appeared there in the first place, as nobody has any recollection of how they ended up there.

[9] The development team, Gust's, main goal in creating the game was to make it an RPG that was easy for the player to get into and play repeatedly.