The player takes the role of Hinako Shirai, a ballet dancer who due to a knee injury no longer can dance, but who is given magical power allowing her to fight and move freely.
The game follows a day cycle, which sees Hinako attend school and spend time with classmates, and visit another world where she fights monsters in a turn-based battle system.
It was produced by Junzo Hosoi, organized by Keiichi Sigsawa, Yūsaku Igarashi, and Kouji Natsumi, and supervised by Mel Kishida, who also designed the characters.
It is intended to depict female youth in a true-to-life way, focusing on the concepts of interaction between girls and personal growth through sharing experiences with people.
[9] In the real world, the player sometimes encounters powerful enemies called "Pure Breeds",[7] which are capable of defeating a party member in one blow.
[8] The player takes the role of Hinako Shirai, a ballet dancer who injured her knee one year prior to the beginning of the game, and has been unable to dance since then.
After meeting with sisters Yuzuki and Lime Shijou, she is given the power to fight as a magical girl referred to as a "Reflector", allowing her to move freely.
[10][1] The game was developed by Koei Tecmo's division Gust under supervision by Mel Kishida, who additionally was in charge of character designs.
The developers describe the game as a "heroic RPG" that serves as a "life-sized" portrayal of youth for women, themed around "human essence" and connections between people.
The central concept is interaction between women, with the player character growing as a person through experiences she shares with her classmates, such as the beginnings and endings of friendships.