Famicom 3D System

[4] Compatible games would play in conventional 2D until a "3D mode" was activated via a button press or combination, which allowed them to display a stereoscopic image in a similar manner to the SegaScope 3-D glasses for Sega's Master System.

[3] Criticisms included the clunkiness of the glasses and the limited selection of compatible titles.

[8] Eight years later, in 1995, Nintendo again ventured into stereoscopic gaming with the commercially unsuccessful Virtual Boy.

In the following years, Nintendo experimented in stereoscopic 3D with both the GameCube and Game Boy Advance SP systems, but these features were not released commercially due to cost and technical limitations.

[12] In 2011, Nintendo released the 3DS handheld capable of displaying stereoscopic 3D images without the need for special glasses.