Farbs

[1][2] When asked in an interview where the idea had come from to quit via video game, Woods stated "At the time there were a lot of articles touting indie games as a form of expression, and I hate writing so I wanted to express my goodbye to the team in some other way.

After eight years in commercial game design, Farbs started creating independent projects as a sideline in 2006.

[5] Farbs presented ROM CHECK FAIL at the 2009 Experimental Gameplay Workshop, run by Jonathan Blow.

[6] Following interest from the art community it was, or is to be, included in a number of exhibitions such as at the Powerhouse Museum, Finland's ManseDanse09 and Spain's Intermediae Archived 2009-12-11 at the Wayback Machine.

[7][8] In 2011 Farbs made the Python source code of ROM CHECK FAIL freely available under a public domain like license.