[1] When Filmation was introduced a year later, it featured far more complex graphics and environments than any isometric title yet, garnering Knight Lore much attention and critical acclaim.
Although Filmation II increased the graphical complexity of the titles that used it, the gameplay was simplified; the player was no longer able to jump (and indeed had no reason to) and was confined to essentially simpler environments, with no obstacles other than the buildings themselves.
This simplification resulted in Nightshade and Gunfright being more straightforward shooter games than the puzzle based Filmation I titles.
[6] The Filmation style was extremely influential in the period immediately following the release of Knight Lore and Alien 8, and it was copied extensively by other publishers in titles such as Fairlight, The Great Escape, Batman, M.O.V.I.E., Head Over Heels and Solstice.
Later, Rare, the company that Ultimate Play the Game evolved into, reprised the style themselves with their releases Snake Rattle 'n' Roll (NES and Sega Mega Drive) and Monster Max (Game Boy; written by Bernie Drummond and Jon Ritman, the authors of the aforementioned Batman and Head Over Heels).