Final Fantasy Dimensions[a] is a role-playing video game developed by Matrix Software and published by Square Enix for mobile devices.
[4] Long ago, there was a great world war ended by the efforts of the Avalon Empire, which became the dominant power in the land.
The story begins with Sol, Diana, Glaive and Aigis being sent by the King of Lux to investigate a powerful crystal linked to the balance of the world.
Simultaneously, Nacht, Alba, Dusk and Sarah are sent by the Avalon Empire to break their treaty with Lux by stealing the same crystal.
On the way to the crystal's shrine, Sol's party aids a mysterious man called Elgo, who agrees to accompany them to the temple.
Sol, Aigis, Dusk, and Sarah remain in the first half of the world and become the "Warriors of Light", with Elgo accompanying them.
As the two worlds begin to merge, Dusk and Alba reveal their plans to go to the ancient floating city known as Mysidia.
The warriors destroy the ship with the aid of Dr. Lugae, the living doll Argy, and Barbara and her dragons.
Sophia then helps the warriors gain the last remaining crystal in the World of Light within the caves of Mysidia.
Vata explains the Avalon Empire is guarding the dark matter across the world with their generals, who have been revived in undead forms.
When the warriors enter the Rift, they encounter Vata, who explains that they are in the void and warns them that, in order for them to proceed, someone must make a sacrifice.
As Nil reverses its flow and life is returned to the world, all the Warriors flee, apart from Dusk and Alba, who are presumed dead.
Character designs were provided by Akira Oguro while the in-game 2D dot versions were created by Kazuko Shibuya.
Also, we have set the price where it is because this title was developed specifically for the mobile platform, as opposed to just being a port of an older console or handheld game".
[6] When developing the smartphone version, Takashi Tokita changed the structure of selling a group of episodes rather than individually.
[7] Tokita noted that the episodic format of the game allowed them to focus on different origins to protagonist and tell two stories that intertwine together.
Player feedback between episodes was vital factor in the story progress, as the fate of the characters was undetermined.
Naoshi intended to compose the music closer to previous Final Fantasy games such as a solid melody that can be hummed or whistled.
[10] An EP soundtrack titled Sekai no yukue from Final Fantasy Legends[c] was also released digitally in Japan on iTunes and mora music store on August 31, 2012.
The story is huge, the characters enjoyable and fun to play, and other than the iffy controls, the game works fantastically well on the touchscreen.
[37] Joe Juba of Game Informer praised the gameplay but criticized the lack of fanfare: "Despite the fun job system and classic vibe to the combat, Dimensions seems like it was set up to fail.
[35] Tof Eklund of TouchArcade praised the games features: "There's an epic, high fantasy plot with lots of twists, a large cast of characters whose appearance and abilities vary wildly, tons of random combat, lots of leveling-up and abilities to unlock, a gradual opening up of the world, secret items, bonus dungeons, and a lot of looking inside pots and barrels in order to pilfer the worldly goods of the townspeople you run across".
[36] Derek Heemsbergen of RPGFan gave it a mixed review: "I'm grateful that the game was released in English, and while it isn't everything I hoped it would be, Final Fantasy: Dimensions does enough right to be worth playing".