One or two players compete in football matches viewed from a top-down perspective and modelled after one of six leagues and cups.
The players can perform various moves, including tackles and bicycle kicks, and view instant replays of highlights.
The core team of six people worked from Zagreb with London-based Richard M. Holmes of Black Legend after the publisher signed with Croteam in 1994.
Football Glory was released for the Amiga in November 1994 as the first commercial game developed by a Croatian studio.
The game's audio and visuals were well received, while interruptions by lengthy animations and some technical issues were criticised.
[7] Each match is played on a pitch with one of four different surfaces and varying weather conditions, including snow, mud, and AstroTurf.
[2] Football Glory was the debut game by Croteam, a Croatian development studio based in Zagreb.
[10] The production began in April 1993 and the core development team was composed of the programmers Alen Ladavac, Admir Elezović, and Damir Perović, the artists Tomislav Pongrac, Tomislav Mučić, and Elezović, as well as the musician and sound designer Marko Sekulić.
[10] The developer then formed part of the larger Black Legend Croatia, which comprised forty people.
He talked with Croteam throughout each day, repeatedly making decisions for ten minutes and then sleeping for the next fifty.
[9][18] Matt Broughton of The One noted that the realism of Football Glory's physics, especially in respect to the ball's ricocheting, exceeded that of Sensible Soccer.
He faulted cluttered menus for giving the game an unpolished feel and regarded the adjustable, coloured backgrounds available on AGA models as a "waste of space" that could have been used for other features.
[3] In contrast, Byron considered the animations for extras "pointless", "downright annoying" and (at up to thirty seconds in length) a disruption of the game's flow.
[4] Patrick McCarthy of PC Zone faulted the game for not properly applying AI to the player's teammates while not being controlled.
[3] According to HMV, Football Glory was the third-best-selling Amiga game in January 1995,[21] the fifth-best in February,[22] and the tenth-best in April.
[23] The European Leisure Software Publishers Association ranked it second in January 1995,[24] sixth in February,[25] fourteenth in March,[26] tenth in April,[27] sixteenth in May,[28] eleventh in June,[29] and fifteenth in July.
Duncan Lothian of Black Legend defended the game and remarked that Sensible Software's accusations were proof that "Football Glory is frightening the opposition".
[32] Although the game survived Sensible Software's move, it did not recover from its time off-sale and Croteam released it as freeware in 1998.
[34] According to Holmes, Black Legend decided against producing another football game so it did not repeatedly release similar products akin to the FIFA series.