Subsequent gameplay is built upon finding as much money as possible, but also mixed with traditional The Legend of Zelda dungeon adventuring and puzzle elements.
Among this, however, is a shallow bargaining system for interacting with non-player characters (NPCs), as items and information must be bought via offering what the player thinks is a suitable price.
Even if the player has successfully built the tower to its tallest height, they must have collected all the gems to access the final location.
Tingle can collect items along his journey, selling them later for profit or using them to aid support characters or other NPCs.
These are made via the boiling pot in Tingle's home, where the player uses the stylus to stir the mixture.
Furthermore, to assist Tingle in battles, the player can acquire bodyguards as support characters to help him in combat and dungeons.
Freshly-Picked Tingle's Rosy Rupeeland features three continents divided into eleven islands.
The story starts when one day a voice calls the main character (whose name is chosen by the player) from his home to a spring west of his house.
As Tingle builds the tower and explores the various lands defeating enemies and bosses, it becomes increasingly clear that Uncle Rupee is motivated by a purely greedy and selfish intent, is appropriating all the money collected by Tingle and wants to have total domination on Rupeeland.
[9] A sequel, Irodzuki Tingle no Koi no Balloon Trip, was released for the Nintendo DS in Japan.