Fringeworthy

Fringeworthy posits that in 2013 — thirty years in the future when the game was first published — a Japanese research team in Antarctica discovers a dimensional gateway left behind by an ancient alien race.

Character creation, like combat, in the Classic Edition, is complex, with 15 basic attribute scores and between 6 and 19 secondary abilities and skills, many of which may be moderated by an Education Type attribute In 1975, Richard Tucholka, Kevin Dockery and Robert Sadler formed Timeline Games to create the post-apocalyptic role-playing game The Morrow Project based on a story that Dockery and Tucholka had started to write.

Like The Morrow Project, the game was based on a series of unpublished science fiction short stories Tucholka had written ten years before,[1] and it was published in 1984.

65, William A. Barton liked the novel premise, commenting, "Fringeworthy I view as the most innovative of the recent new RP systems for its first-of-its-kind alternate worlds theme.

And Swan was hesitant about the experience system, finding that "it tends to push abilities to unrealistically high levels, producing characters who are theoretically capable of walking away from a plane crash."

I would recommend this game to any who enjoy their roleplaying clean and swift, without unnecessary clutter, and set in a background of absolutely limitless scope and variety.

"[3] James Davis Nicoll in 2020 for Black Gate said "Tri Tac's Fringeworthy was an SF RPG in which player characters explore a variety of alternate universes, courtesy of a network of alien portals.