Frontier Developments

The company completed a successful Kickstarter campaign at the end of 2012, where the new sequel's name Elite: Dangerous was revealed.

Frontier Developments has made many other games, including Dog's Life, Thrillville, and RollerCoaster Tycoon 3.

The company has recently released Planet Coaster, a construction and management simulation video game similar to the RollerCoaster Tycoon franchise.

David Walsh confirmed the report in a GameSpot interview, stating that they had previously attempted to resolve the issue without legal action since April 2016.

[10] On 6 February 2017 Frontier announced that they had acquired licensing rights from Universal Pictures to be used in their third self-published title, an "enduring movie franchise of global renown".

[12] On 26 July 2017 the company announced Frontier Expo 2017, a press and community event focusing on Elite: Dangerous, Planet Coaster, and Jurassic World Evolution.

[14] On 10 March 2020, Frontier announced that they had signed an agreement with Formula One to develop and release several management simulation games based on the F1 license.

[15] On 10 June 2021, Frontier announced Jurassic World Evolution 2 a sequel to their 2018 park builder game would be releasing in late 2021.

[16] On 10 Mar 2022, Frontier announced they were cancelling all development of their latest version of Elite Dangerous, Odyssey, on consoles.

[17] On 10 August 2022, Frontier announced David Braben was to step down from the position of CEO and take on a newly established executive role of President and Founder.

Jonny Watts who has been with the company for 24 years, the last decade of which in the position of Chief Creative Officer was to become the new CEO.

[24] On 13 June 2021, Frontier announced Lemnis Gate would be released on 3 August 2021 with an open beta being scheduled for July 2021.

[28] It features a new protagonist who reactivates her companion robot after an apparent ship crash on the planet of Mars.

[31] Attempts to widen their game portfolio didn't achieve the anticipated success in the past 5 years.

[36] There is a framework for rapid development of tools to view, tweak and review changes to resources on platforms in live sessions.

[37] The proprietary tools, tech and pluggable modules enable the development a wide variety of games on tablets, smartphones, PC and consoles without making employees unable to contribute.