[2] In order to create an accurate clone of RollerCoaster Tycoon 2, the game was incrementally written in the platform-independent C programming language.
However, the re-implementation features a number of changes:[6] Development of the game was started on April 2, 2014, by Ted "IntelOrca" John, and was continued by 250 other contributors.
[14] Commissioned by the YouTuber Deurklink, the song was paid for by his Patreon subscribers, in what he said was a community-funded effort.
The same update also allowed for camera and UI frame rates to be unlocked from the previous 40 Hz limit.
[16] PC Gamer praised the increased scope for creativity with the new toolset, adding: "you can build the park of your dreams with coasters that no sane person who values their intestines would think about riding.