RollerCoaster Tycoon 2 is a 2002 construction and management simulation game developed by Chris Sawyer and published by Infogrames Interactive.
In RollerCoaster Tycoon 2, players manage amusement parks and attempt to meet various goals to complete assigned scenarios.
The player satisfies park visitors' needs by building facilities and services such as food stalls, bathrooms, souvenir shops, ATMs, and information kiosks, as well as by hiring staff.
One notable difference from RollerCoaster Tycoon is a more robust system for building structures, in which one can lay each piece of wall and roof individually.
The game provides greater flexibility by allowing pieces of scenery, rides, and other structures to be placed at varying heights above and below ground.
[3][4] Some parts of the game were based on efforts to develop a new version of Transport Tycoon, which Sawyer had been working on as early as 1996.
[6] Much like with the first game, two expansion packs were released for Roller Coaster Tycoon 2, which included new rides, facilities, and scenarios.
[7] In October 2004, a second major compilation - RollerCoaster Tycoon 2: Triple Thrill Pack, was released, containing the base game and both expansions on a single disc.
[9] Dan Adams of IGN gave Roller Coaster Tycoon 2 an 8/10, praising the game for the addition of the scenario and ride editor, as well as worth in value.
"[13] RollerCoaster Tycoon 2 was a runner-up for GameSpot's 2002 "Most Disappointing Game on PC" award, which went to Civilization III: Play the World.
[44][45][35] In April 2014, an open-source software project, OpenRCT2, was launched to enhance the gameplay of RollerCoaster Tycoon 2, including fixing bugs and allowing the game to run natively on macOS and Linux.
[46][47] The project replicates RollerCoaster Tycoon 2's gameplay with alterations such as support for high-definition resolutions, the substantial raising of software limitations on parks, and improved pathfinding.
[53] The project began as a solo endeavour by the software developer Ted John, but has since had over 250 contributors improve the game.