Frostbite (game engine)

[8] This version was also employed in the multiplayer aspect of Medal of Honor (2010), becoming the first video game outside of the Battlefield series to run on Frostbite.

[10][11] Frostbite 2 has upgrades such as deferred rendering and real-time radiosity [12][13] and Destruction 3.0, which made falling debris potentially lethal to the player.

[15] It took a year for EA Black Box, the developer of Need for Speed: The Run, to re-purpose the game engine for driving instead of shooting.

[16] On 21 May 2012, DICE rendering architect Johan Andersson said that future personal computer video games running on Frostbite would have to be played on 64-bit operating systems.

[17] On 23 October, Medal of Honor: Warfighter became the first game of its series to feature Frostbite in both single and multiplayer.

[8] On 13 November in San Jose, DICE's Frostbite engine technical director Johan Andersson announced that future Frostbite games and an updated version of Battlefield 4 would be powered by Mantle,[25][26][27] a low-overhead rendering API co-developed by AMD and DICE.

[32][33] First released on 25 February 2014, Plants vs. Zombies: Garden Warfare became the first game of its series to run on Frostbite.

[59][60] Battlefield 2042 was released in November 2021 on PC and the ninth generation of video game consoles using a new version of Frostbite 3.

Studio head of Ridgeline Games, Marcus Lehto, confirmed that the next installment of the Battlefield franchise will be developed on an upgraded version of Frostbite.

[69][70] In December 2023, a new logo of the engine was unveiled and Electronic Arts announced it will pull back its original strategy of developing every game under its label on Frostbite.

[102][103][104] Frostbite Labs is composed of a team of 30 to 40 developers operating in two offices, one in Stockholm, Sweden and the other in Vancouver, Canada.

[111] With Visceral Games being tapped to publish the Star Wars title Project Ragtag, the company was occupied with the development of Battlefield Hardline; after the latter game was released, Ragtag's development suffered from many setbacks, one of them being the usage of Frostbite and their difficulties adapting it to third-person shooters.

[112] By 2017, Ragtag was ultimately cancelled and Visceral shuttered, with resources being shifted over to the then-impending development of DICE's Star Wars Battlefront II.

In 2017, Mass Effect: Andromeda suffered from multiple issues at launch due in part to the complexities of Frostbite and a troubled development.

[107] In 2019, sources within BioWare claimed that Frostbite's complexity had also contributed to difficulties surrounding Anthem's development.

Destruction in Battlefield: Bad Company on Frostbite 1