Graphical widget

Controls are software components that a computer user interacts with through direct manipulation to read or edit information about an application.

User interface libraries such as Windows Presentation Foundation, Qt, GTK, and Cocoa, contain a collection of controls and the logic to render these.

They automatically generate all the source code for a widget from general descriptions provided by the developer, usually through direct manipulation.

Around 1920, widget entered American English, as a generic term for any useful device, particularly a product manufactured for sale; a gadget.

We offer the observation to the skeptical, however, that the principal realization of a widget is its associated X window and the common initial letter is not un-useful.

The defining characteristic of a widget is to provide a single interaction point for the direct manipulation of a given kind of data.

Most operating systems include a set of ready-to-tailor widgets that a programmer can incorporate in an application, specifying how it is to behave.

gtk3-demo, a program to demonstrate the widgets in GTK+ version 3
Example of enabled and disabled widgets; the frame at the bottom is disabled, they are grayed out.
Various widgets shown in Ubuntu
Qt 'widgets rendered according to three different skins (artistic design): Plastik, Keramik, and Windows