GURPS Autoduel

This book covers character creation guidelines, new equipment, and rules for vehicle design and combat, plus two miniscenarios and cardstock miniatures.

[1] In this setting (by tradition, fifty years ahead of the current time), characters are involved in autoduelling: combat in armed and armored motor vehicles such as cars, motorcycles, or semis.

The sourcebook contains rules for designing vehicles, additional skills used by autoduellist characters, and new technology and social conditions of the world.

GURPS Autoduel was written by Aaron Allston and Scott Haring, with a cover by Denis Loubet, and was first published by Steve Jackson Games in 1986 as a 96-page book.

[2] Interior illustrations are by Mark Angeli, Angela Bostick, Graham Chaffee, Norman Doering, C. Bradford Gorby, Denis Loubet, Dan Panosian, Kim Strombo, Michael Surbrook, Jason Waltrip, John Waltrip, and George "Speed" Webber.

Entertaining, impressive, and just plausible enough as a setting for vehicular homicide on an epic scale, this supplement is definitely worth a look.

The well-presented background and the emphasis on role-playing rather than combat makes the GURPS Autoduel game much more than it first appears.