Gadget: Invention, Travel, & Adventure

Like Shono's earlier titles, Gadget uses pre-rendered 3D computer graphics and resembles a point-and-click adventure game similar to Myst (1993), but with a strictly linear storyline culminating in a fixed finale.

After collecting his belongings in a suitcase, the protagonist takes an elevator ride to the lobby, during which a boy replaces the case with another identical one containing various spy-related paraphernalia.

[4] A special edition of the game, Gadget: Past as Future, was later released on four CDs in 1997 by Cryo Interactive for Windows, Macintosh, and the PlayStation home console.

[6] In 1996, Billboard described the game as a sleeper success and noted that it had attracted a cult following in America, leading to the re-release of earlier Shono titles Alice: An Interactive Museum and L-Zone.

[7] According to Mexican filmmaker Guillermo del Toro (director of Hellboy and Pan's Labyrinth), Gadget was influential on films like Dark City and The Matrix.

Screenshot from shortly after the start of the game.