The company gained recognition for its adventure games, such as the commercially successful titles Dune, Dragon Lore and Atlantis: The Lost Tales, along with the racing series MegaRace.
[7] Shortly afterwards, DHI was granted the license to develop an interactive game based on Dark Horse's own comic book series, Hellboy, written and drawn by Mike Mignola.
However, before any project made it out of pre-production, Cryo Interactive — quickly succumbing to the worldwide recession of 2001 — closed their North American branch.
[10] Subsidiary Cryo Networks ceased operations shortly thereafter,[11] leaving its then-ongoing projects DUNE Generations and Black Moon Chronicles: Wind of War unfinished.
[16] By March 2007, the company downsized DreamCatcher Europe to a publishing brand only and laid off its remaining development staff, effectively ending the Cryo legacy.
[citation needed] One day in the near future, the word "cryo" might become a common term amongst computer gaming types, in memory of the work by the eponymous developers.
In July 2000, Francis Rozange of the French newspaper Libération wrote, "[A] few years ago, at the time of Versailles and Atlantis, [the Cryo name] was a guarantee of quality."
Discussing Cryo's pivot to online games in the early 2000s, writer Martin Schnelle remarked, "With the decline of this [adventure] genre in general and also due to the low quality of its own products in particular compared to many competitors, the designers were forced to look for alternatives.
Furthermore, Walker said that Cryo's output consisted of "Deadpan adventure games set in wholly ludicrous reinterpretations of out-of-copyright works of literature, in which nothing made sense, and all puzzles were unfathomable guesswork".