GameSoundCon began as a multi-city conference providing seminars occurring 2-4 times per year in various cities in the US on creating music and sound effects for videogames.
The first GameSoundCon was held in Los Angeles at the Hyatt Regency Century City Century Place in September 2009,[2] primarily designed for composers, sound designers and audio engineers with little or no experience in games, but experience in traditional media such as music/TV/film.
In the second track, staff from MTV's Harmonix Music Systems gave tutorials on how to create content for the ill-fated Rock Band Network.
[5] In 2016 The GameSoundCon Industry Survey did a deeper analysis on gender-based differences in salaries for game composers and sound designers .
[6] A similar GameSoundCon study showed a large increase in the demand for composers and audio directors virtually coincident with the opening of the Apple "app store" and the release of Facebook's developer program [7] GameSoundCon, through its partnership with the Game Audio Network Guild, provides complimentary passes to its conference through the G.A.N.G.