Gamestorming

A facilitator leads a group towards some goal by way of a game, a structured activity that provides scope for thinking freely, even playfully.

Games may require a few props such as sticky notes, poster paper, markers, random pictures from magazines, or thought provoking objects.

Gamestorming skills include asking questions (opening, navigating, examining, experimenting, closing), structuring large diagrams, sketching ideas, fusing words and pictures into visual language, and most importantly, improvising to choose and lead a suitable game or invent a new one.

The Gamestorming book is used in classes on interactive design and user experience,[2][3] and social media marketing[4] and referenced in innovation,[5] product development,[6] visual note taking[7] and self-realization.

[9] Some of the games have earlier roots, for example, Button is inspired by the Native American Talking Stick tradition, and Show and Tell is known from elementary school.