By abandoning the shader clock found in their previous GPU designs, efficiency is increased, even though it requires more cores to achieve similar levels of performance.
Previously, textures needed to be bound by the CPU to a particular slot in a fixed-size table before the GPU could reference them.
The GeForce 600 series contains products from both the older Fermi and newer Kepler generations of Nvidia GPUs.
With the doubling of GPU processing units and resources increasing the usage of die spaces, The capability of the PolyMorph Engine aren't double but enhanced, making it capable of spurring out a polygon in 2 cycles instead of 4.
With software scheduling, warps scheduling was moved to Nvidia's compiler and as the GPU math pipeline now has a fixed latency, it now include the utilization of instruction-level parallelism and superscalar execution in addition to thread-level parallelism.
This clock speed is set to the level which will ensure that the GPU stays within TDP specifications, even at maximum loads.
[4] By taking this approach, the GPU will ramp its clock up or down dynamically, so that it is providing the maximum amount of speed possible while remaining within TDP specifications.
The power target, as well as the size of the clock increase steps that the GPU will take, are both adjustable via third-party utilities and provide a means of overclocking Kepler-based cards.
[7][8] Exclusive to Kepler GPUs, TXAA is a new anti-aliasing method from Nvidia that is designed for direct implementation into game engines.
Its design addresses a key problem in games known as shimmering or temporal aliasing; TXAA resolves that by smoothing out the scene in motion, making sure that any in-game scene is being cleared of any aliasing and shimmering.
NVENC is a power-efficient fixed-function pipeline that is able to take codecs, decode, preprocess, and encode H.264-based content.
[10] In the R300 drivers, released alongside the GTX 680, Nvidia introduced a new feature called Adaptive VSync.
To address this issue (while still maintaining the advantages of v-sync with respect to screen tearing), Adaptive VSync can be turned on in the driver control panel.
[3] Dynamic Super Resolution (DSR) was added to Fermi and Kepler GPUs with an October 2014 release of Nvidia drivers.
These initial members were entry-level laptop GPUs sourced from the older Fermi architecture.
[37] Nvidia announced that after Release 470 drivers, it would transition driver support for the Windows 7 and Windows 8.1 operating systems to legacy status and continue to provide critical security updates for these operating systems through September 2024.