Ghost of a Tale

You can accumulate experience points by solving quests and find some collectables (e.g. gather roses, burn the Rat Guard flags) and you level-up, but you can’t affect anything in leveling-up.

During this time, a mysterious ball of emerald fire of unknown origin swept across the world, killing all who stood against it and raising their bodies into an ever-growing undead army.

At the height of the conflict, the mouse kingdom sent an envoy to the flame attempting to save their home by revealing the weaknesses of others, but the being could not be reasoned with and destroyed most of their land regardless.

In the end, it was the rat army who rose up to finally defeat the entity becoming the heroes of the war and expelled the mice from the land's governing body forever for their treachery.

Hundreds of years later the exact history of these events has become clouded in time with the only true account being held in the oral traditions of a group of magpies called the Truth Sayers who live in a tower on an ancient island.

The many adversaries Tilo faces are much stronger than him: the courageous little mouse will need to be smart, stealthy and agile to succeed.

[10] Ghost of a Tale is mostly a one-man project by Lionel Gallat, a veteran DreamWorks and Universal Pictures animator and animation director who worked on films such as The Prince of Egypt, The Road to El Dorado and Shark Tale, with the occasional help of friends on certain aspects of the development.

[14] Gallat was inspired by films such as The Secret of NIMH, The Dark Crystal and Disney's Robin Hood as well as the Redwall book series and the fantasy drawings of Alan Lee, John Howe and Paul Bonner.

"[14] Gallat originally began work on the game in CryEngine but found that engine too difficult to use and so switched the project to Unity.