Glyn Anderson has designed, programmed, and managed the production of video games starting with the Intellivision console.
A musician as well as a programmer, he wrote the cross-platform sound and music driver used on many Activision games between 1989 and 1992, including Ghostbusters II[1] and Lexi-Cross.
[2][3] Anderson started making games in 1980 as a programmer at APh Technological Consulting, the company that created the Intellivision for Mattel.
He then worked at Activision creating Atari 8-bit and Commodore 64 versions of Megamania,[4] Ghostbusters, and Hacker II: The Doomsday Papers.
company, Game Production Services, creates Location-based Immersive Virtual Experience (LIVE) training simulations, such as the Infantry Immersive Trainer and Joint Fires & Effects Trainer System (JFETS),[5] primarily for the U.S. military.