[4] It is a modern reimagining of the 1995 James Bond film GoldenEye as well as a remake of the 1997 video game of the same name, developed for the earlier Nintendo 64 console.
It was the fifth James Bond game developed by Eurocom and their second under Activision, after the PlayStation 2 version of 007: Quantum of Solace two years prior.
[7][8][9][10][11] An enhanced port of the game, titled GoldenEye 007: Reloaded, was released in November 2011 for Xbox 360 and PlayStation 3.
The plot has been modified to match the style of the first two Craig reboot era films, which also meant the exclusion of Q and Miss Moneypenny (who later returned to the franchise in Skyfall).
Judi Dench (who portrayed M since the original GoldenEye) reprises her role in voice only, as does Rory Kinnear as Bill Tanner.
[1] Unlike the original video game and movie, the whole story takes place after the Cold War due to the fall of the Soviet Union.
Set in between Quantum of Solace and Skyfall, MI6 Agents James Bond and Alec Trevelyan are tasked by M with infiltrating a chemical weapons facility in Arkhangelsk, Russia, which is believed to be the source of weapons used by a terrorist cell to target British embassies around the globe.
Believing Bond and Simonova to be responsible for the GoldenEye blast, Russian Defence Minister Dmitri Mishkin interrogates the two in Saint Petersburg.
Bond commandeers a tank, pursues him to a train, and confronts him over his plan for the GoldenEye satellite, but Onatopp betrays Ourumov and kills him.
Bond is able to help Natalya off the train and goes to a meeting at Statue Park, learning that Trevelyan survived his execution at the hands of Ourumov and is now Janus, the mastermind behind the GoldenEye theft.
Alec leaves with Natalya, who is instrumental in his plan, while Bond narrowly escapes the helicopter as it fires missiles on itself.
Bond traverses a jungle in northwestern Nigeria in order to infiltrate Trevelyan's solar panel facility, killing Onatopp en route.
Split screen combat provides over a dozen[vague] modifiers, including Melee Only, You Only Live Twice, and Paintball Mode from the original game.
However, on 11 January 2008, 1UP.com reported that a GoldenEye 007 port (as opposed to a remake) had been in development at Rare for several months, but stated that the title would not be released on the Xbox Live Arcade since "Microsoft and Nintendo couldn't agree on the financial side of things".
Wilson went on to say that Craig is aware of the original game's impact, but that his on-screen interpretation of James Bond also required changes to the tone of the story and an increased physical nature to the gameplay.
[23] Eurocom hired motion graphics director Alex Donne Johnson (founder of DAZZLE SHIP) to collaborate with Carlos Villareal Kwasek to create the intro title sequence and cut scenes for the game.
[2] The game's script is penned by Bruce Feirstein, the co-writer of the GoldenEye film,[1] who has described several changes made to update the story in the fifteen years since its release; for example, Alec Trevelyan's motivations have changed, as the character's backstory involving a Lienz Cossack father would make Trevelyan seventy-one years old in 2010, while Valentin Zukovsky no longer has any connection to the KGB.
[37] Nintendo World Report awarded the game an 8.5/10, with the reviewer stating, "Frankly, I haven't seen a more impressive Wii shooter.
[36] Digital Trends' gave the game 8 of 10, complaining of the enemy AI's simplistic strategies and lack of adaptability.
[33] At the 2011 San Diego Comic-Con, Activision unveiled GoldenEye 007: Reloaded, a remastering of the Wii game for the Xbox 360 and PlayStation 3 consoles.