Gord (video game)

They must manage a settlement near a haunted forest occupied by demonic monsters inspired by Slavic mythology.

Villagers die if they run out of health in combat; sanity loss from the horror of their conditions can cause them to make poor decisions; and spells become unavailable if their faith drops too low.

[8][9] IGN called it "as miserable as its downtrodden villagers" and criticized what they felt were "monotonous micromanagement, a poor interface, and by-the-numbers combat".

[3] Though they liked the atmosphere, PC Gamer said it is "a thoroughly middling blend of city-building, survival gaming, and RTS".

[4] Rock Paper Shotgun similarly described it as "detailed and moody" but said it is "a disappointing game that fails to capture the appeal of any of its component genres".