Gorogoa is a puzzle video game developed by Jason Roberts and published by Annapurna Interactive.
The game, solely developed by Roberts, started as a failed attempt at an interactive graphic novel, and took nearly six years to complete.
Through this method, the player must stack, combine, and explore each image to find a connection between them in order to advance and open new areas.
[4][5] The plot involves a boy seeking an encounter with a divine monster, exploring themes of spirituality and religion.
[7][8] Jason Roberts began development of a card game inspired by interactive comics in his spare time while working full-time, but later decided the style was too complex.
[10] Roberts also stated that his illustration style was indirectly influenced by Byzantine art, due to travels to Istanbul and other similar locations.
[15][16][17] Roberts says the game took much longer to develop than he anticipated, in part because as his drawing skills grew he kept going back to re-draw earlier scenes.
[10] Following the full release of the game, it received generally positive reviews from critics, holding a score of 84/100 on PC and 91/100 on iOS on Metacritic.
[38] Rob Kershaw at Jump Dash Roll agreed, writing that Gorogoa was "beautifully illustrated" and "a marvel of game design".