Gorogoa

Gorogoa is a puzzle video game developed by Jason Roberts and published by Annapurna Interactive.

The game, solely developed by Roberts, started as a failed attempt at an interactive graphic novel, and took nearly six years to complete.

Through this method, the player must stack, combine, and explore each image to find a connection between them in order to advance and open new areas.

[4][5] The plot involves a boy seeking an encounter with a divine monster, exploring themes of spirituality and religion.

[7][8] Jason Roberts began development of a card game inspired by interactive comics in his spare time while working full-time, but later decided the style was too complex.

[10] Roberts also stated that his illustration style was indirectly influenced by Byzantine art, due to travels to Istanbul and other similar locations.

[15][16][17] Roberts says the game took much longer to develop than he anticipated, in part because as his drawing skills grew he kept going back to re-draw earlier scenes.

[10] Following the full release of the game, it received generally positive reviews from critics, holding a score of 84/100 on PC and 91/100 on iOS on Metacritic.

[38] Rob Kershaw at Jump Dash Roll agreed, writing that Gorogoa was "beautifully illustrated" and "a marvel of game design".

Puzzles in Gorogoa involve manipulating the scenes within each of the panels, as well as moving the panels around themselves to connect them up and create new scenes.
Roberts at the 2018 Game Developers Conference