Grail Quest (The Fantasy Trip)

[3] Grail Quest was written by Guy W. McLimore, Jr., and was published by Metagaming Concepts in 1980 as a digest-sized box with a 32-page book, counters, and a die.

[3] As game historian Shannon Appelcine noted in the 2014 book Designers & Dragons, "After the publication of The Fantasy Trip, Metagaming continued publishing releases, which initially consisted of additional MicroQuest adventures, including Guy McLimore's Arthurian Grail Quest (1980); after Steve Jackson left the company, and following the publication of Grail Quest, McLimore became the new line editor for The Fantasy Trip.

If you would rather defend justice and honor under the clear blue skies of Britain than go mucking about underground robbing tombs, you'll love Grail Quest.

"[2] In the January 1981 edition of Dragon (Issue #45), Robert Camino noted that although designer McLimore "does a fine job given the nature of the game, it still suffers from the problems that programmed adventures fall prey to.

Though the design can be made challenging by presenting formidable obstacles, there is little opportunity for the players to exercise skill, if the game is played solitaire."