The exact sources of graphics may vary for different tasks, but most can read and write files.
Such programs include, but are not limited to: GIMP, Adobe Photoshop, CorelDRAW, Microsoft Publisher, Picasa, etc.
Vector graphics animation can be described as a series of mathematical transformations that are applied in sequence to one or more shapes in a scene.
SuperPaint was one of the earliest graphics software applications, first conceptualized in 1972 and achieving its first stable image in 1973[4] Fauve Matisse (later Macromedia xRes) was a pioneering program of the early 1990s, notably introducing layers in customer software.
[5] Currently Adobe Photoshop is one of the most used and best-known graphics programs in the Americas, having created more custom hardware solutions in the early 1990s, but was initially subject to various litigation.