The piece to be hopped may be of either color and any distance away, but the grasshopper must land on the square immediately beyond it in the same direction.
[1] The grasshopper was introduced by T. R. Dawson in 1913 in problems published in the Cheltenham Examiner newspaper.
It is one of the most popular fairy pieces used in chess problems.
[2] In this article, the grasshopper is shown as an inverted queen and notated as G. In the diagram to the right, the white grasshopper on d4 can move to the squares marked with crosses (b2, d1, d7, and h8) or capture the black pawn on a7.
Solution: Other related pieces in the problemist tradition are the eagle, hamster, moose, and sparrow, which move and capture like the grasshopper but are deflected (to either side) 90°, 180°, 45°, and 135°, respectively, upon passing the hurdle.