Greenwar

Greenwar is an adventure in which the player characters are operatives working for the Browning Investment Group, and are tasked with attempting to perform a hostile takeover of Liverpool Shipping.

[1] The players are not allowed to use violence; instead, they have been provided with a fixed amount of cash to buy at least 50% of the shares in Liverpool, and must seek out potential sellers, using negotiation, strategy or intimidation.

[2] In the November 1994 edition of Dragon (Issue #211), Rick Swan complimented the lack of combat in this adventure, commenting that "Players more interested in muscles than minds should keep their distance; this is high IQ territory."

Although he noted that the lack of combat might sound a bit boring, "[designer] Kane's flair for the dramatic keeps it as tense as a castle siege."

[It extends] the parameters of cyberpunk with off-beat premises [...] [It downplays] high tech mumbo-jumbo in favour of imaginative casts and encounters.

Cover art by C. Brent Ferguson, 1994