John Nephew, the founder of Atlas Games, later stated that these adventures had better sales than most d20 System books years later at the peak of d20 popularity.
Although the characters have been provided with information such as maps of the facility and security patrol schedules, they discover that they have been misled, leading to unforeseen complications.
[3] In Issue 60 of Challenge, Craig Sheeley found the adventure "well-organized and competently documented," but warned that "brains count for more than brawn," giving "the less combat-oriented character types a chance to shine."
Sheeley criticized the interior art as "a bit ugly", and found some mistakes in the pre-generated characters' abilities.
"[4] In the September 1992 edition of Dragon, (Issue 185), Allen Varney found the adventure to be boringly predictable, saying "You've seen it all 50 times before.