In 1997, co-creator Brandon Choi picked this mini-series as his favorite Grifter story, explaining, "I really enjoyed [writer] Chuck Dixon's portrayal of the team members, especially Cole.
[9] Cole joined I.O.,[10] and received training from future Team 7 teammate Marc Slayton[11] (who would eventually become the hero known as Backlash), as well as former members of I.O.
[14] The group was deliberately exposed to an experimental chemical called the Gen Factor, which activated a variety of psi powers in them, but which also detrimentally affected their mental health.
They succeeded, resulting in the ship entering warpspace, taking it and the WildC.A.T.s back to Khera, while Earth's post-human population, including Grifter, believed the team dead.
[28] Grifter began trying to seize the reins of the WildC.A.T.s[27] and eventually became their leader[29] during a period of time in which the team gained new members, including Olympia Atreidae, and Max Cash rejoined.
[32] Grifter spent some time operating once more as a mercenary, before joining a new iteration of the Wildcats, formed to take down a mysterious figure with ties to the Kherubims and Daemonites called Kenyan.
Tao then proceeded to erase this knowledge from Cole's mind once again, leaving him unaware of his role in Lynch's attack and Carver's status as an undercover agent.
as yet another PMC in their ranks, Cole Cash had previously entered John Lynch's Thunderbook Program where he received Gen' Active implants that changed him into a post-human.
[50] After the incident where Angie Spica saved his life, Jacob Marlowe, CEO of HALO Industries, commissioned Cole's services to find her before I.O.
But they all come under fire due to interception by an I.O Black Razor C.A.T (Covert Action Team) tasked with retrieving their wayward tech and Spica's murder.
[54] Back at home base, Cash wondered why Adrianna enjoyed reading a daily newspaper over digital news, when they received a call from John Colt.
security apprehended him, as his computer snooping had triggered shield protocols that blocked Void's transmatter teleportation and an impending general alarm.
[59] With The New 52, the 2011 relaunch of all of DC Comics' series that immediately followed "Flashpoint", Grifter is established to be a former U.S. Army Special Ops soldier who deserted and became a con-artist.
In the alternate timeline of the Future State crossover, Grifter teams up with Luke Fox, and encounters a hostile Helena Bertinelli, while trying to escape from Magistrate and the Black Mask Syndicate, to make it out of Gotham City.
[64] In addition to being a bodyguard for Lucius, Grifter also begins his personal pursuit of Batman, looking to end the vigilante activities of the Caped Crusader.
After conspiring with Deathstroke in a failed trap attempt to catch Batman, Grifter instead finds himself being chased by a misunderstood Superman, but manages to teleport away with the help of Void.
[66] These abilities came at a cost however as extraneous use of his Gen-Active attributes led to a debilitating effect on his mind and body dubbed The Rush; which were terrible side effects akin to a power-trip addiction threatening to wreak havoc on his and the rest of Team 7's psyches driving the users to madness when utilized unabated,[67] chief among the flaws were loss of psionic's control which causes him to lash out in raw psychic force while reining them in at that time would cause blood vessels to rupture weakening him further still.
The power began to burn out over the years and by the time of the Dead Reckoning mission, his telepathic assault was only enough to give an enemy agent a bloody nose.
[42] Additionally, John Lynch placed particularly strong psychic shields within Grifter's mind, making him immune to Tao and Peter Grimm's powers.
But its nature is fickle at best and rarely ever very effective, one moment healing a broken neck in seconds,[72] to taking months for shattered legs to mend properly, albeit without any scarring.
[73] After the Worldstorm event his relatively dormant abilities have reasserted themselves in a far greater capacity, Mr. Cash being capable of more impressive psionic effects than when his powers first waxed & waned.
Skilled in both firearms and thrown weapon usage on top of his already impressive unarmed melee abilities, Grifter has been known to single-handedly take down large groups of armed opponents.
[77] The extra conventional martial arts training from Marc Slayton and former Team 6 member Jung has made Cash a force to be reckoned with.
[80] He is also a very capable demolitionist often employing shaped charges like hand grenades or thermite whilst in pitched combat with large numbers of, or more skilled enemies.
[84] Grifter is ex-military, recruited out of the U.S. special forces by International Operations for teamwork initially, eventually upgrading to solo ops work.
operatives were implanted with kherubim genetic material, which caused them to generate new auxiliary organs or modify natural biophysical structure to produce newfound superhuman facilities.
[87] Mr. Cash is quite skilled at combining acrobatics with his gunkata, able to make backflips, jumps and side leaps while firing off his pistols with pinpoint accuracy.
[89] As part of DC Comics' 2011 reboot of its continuity, The New 52, Grifter is established to have been a trained soldier and ace marksmen long before he received his augmentations by the Daemonites.
About 40 years in the future Cole seems to remain a man in his physical prime, meaning whatever experimentation done on him by his captors evidently extended his lifespan by decades at a time.
"[99] MTV Geek largely panned the opening issue, giving it a score of 10/52 and saying "Grifter feels like a series of sort of clever action beats that never got put together as a proper story".