Gunfright

The player takes on the role of Sheriff Quickdraw, whose main objective is to track down and kill a gang of outlaws who are hiding in the town.

[1] The game begins with a first-person perspective targeting minigame in which vertically scrolling bags of money can be shot at using crosshairs.

Filmation II used an image masking technique that drew and filled holes in the background, allowing the game to create composite structures out of pixelated drawings without visual overlay, despite the limitations platforms such as the ZX Spectrum offered.

[6] Realising that the graphical limits of platforms such as the ZX Spectrum had been pushed, future projects such as Blackwyche and Dragon Skulle were handed over to designer brothers Dave and Bob Thomas, who were often uncredited for their work.

[2] Reviewers writing for Crash praised the gameplay, stating that the game's "element" was considerably developed and that the several different stages were "highly addictive".

[1] Writers in CVG criticised the gameplay, noting that they found it difficult to distinguish the outlaws from other male inhabitants of the town.

[9] Bill Bennett of Your Computer similarly considered the omission of puzzle elements unusual, but welcomed the "witty" change in genre from the previous dungeon-themed video games.

The interface displays the current wanted outlaw, ammunition count, and overall score.