Gyromancer

Between battles, a story is told through a series of cutscenes, while the player and the summoned monsters gain experience and power using role-playing elements.

He has been tasked to track down the rebel group Temperance, led by Quraist Kingsley, who have assassinated a member of the royal family.

The forest at times magically seals itself, trapping visitors inside, and is rumored to hold a source of mystical power for which Quraist is searching.

Whenever lines are formed, a gauge is filled slightly for the player; when it is full a special gem appears on the board.

[3] Later in the game, non-rotatable gems can be found, and the player is punished for rotations that do not lead to a match by having the enemy's gauge fill faster.

[3] Enemy monsters can change gems on the board to skulls, which cause damage to the player if they are not lined up within a certain number of moves.

[5] The idea attracted the attention of Yuichi Murasawa, designer of Final Fantasy Tactics Advance, and the game began formal development.

[6] It was published by Square Enix on the Xbox Live Arcade and on the Steam platform for Windows PCs on November 18, 2009.

The story was written by Kyoko Kitahara, who had previously worked on Final Fantasy Tactics Advance with Murasawa, and the art direction was led by Yuki Matsuzawa.

Todd called the graphics "murky and grainy" and noted the lack of animation in the battles or cutscenes, in which two-dimensional pictures of the characters speaking "slide back and forth like cardboard cutouts" rather than perform realistic movements.

[2] Miller disagreed completely with the other critics, saying that the game "looks great" and that "even the map screen between battles has a polished appearance".

[12] The plot was similarly criticized, with Welsh calling it "endearing, largely unpronounceable rubbish", while Hattfield termed it "not Gyromancer's strong point" and "a bit hard to follow".

Example of gameplay during a battle; the player on the left is currently attacking the enemy on the right.