Peggle Nights

Gameplay for Peggle Nights has remained similar to the original game, although additional types of style shots, such as off the wall, have been added.

Pre-release revelations of Peggle Nights were limited to an interview with PopCap founder Jason Kapalka published by Rock, Paper, Shotgun on January 30, 2008; he revealed it would be a "pretty straightforward 'sequel'" to Peggle, "with the primary points of appeal being dozens and dozens of new levels, one additional power-up/Peggle master, and some new kinds of challenges."

The Xbox Live Arcade version of Peggle received Nights content in the form of a downloadable expansion for the game on November 18, 2009.

[b] PopMatters writer Thomas Cross was concerned that the lack of newness wouldn't help the Peggle series' chances of staying relevant,[24] while Gamezebo suggested gamers would be "downright disappointed" if they expected more.

"[23] On the other hand, Joe Blyth of Eurogamer called the levels "a little disappointing," particularly criticizing the "inaccessible boxiness" of the Renfield stages.

[14] A couple of reviewers particularly spotlighted Tula's story for its emotional engagement,[14] Steve Hogarty of GamesRadar+ writing that "few games approach such subject matter, and fewer still with such gravitas.

[23] However, Thomas found the story "meaningless" to the experience,[24] and Steve Hogarty of GamesRadar+ felt it hindered the gameplay's quality: "Pegs are sculpted more closely around background artwork, and the art itself threads narrative through the progression of levels.

One of the few major additions to Peggle Nights includes the character of Marina, a squid that can shoot lightning to strike a set of pegs.