Gyruss (ジャイラス, Jairasu) is shoot 'em up arcade video game designed by Yoshiki Okamoto and released by Konami in 1983.
[4] Gyruss was initially licensed to Centuri in the United States for dedicated machines, before Konami released their own self-distributed conversion kits for the game.
The gameplay is similar to that of Galaga in a tube shooter format, with the player's ship facing into the screen and able to move around the perimeter of an implicit circle.
Stars come into view at the centre of the screen and fly outward, giving the impression of the player's ship moving through space.
Due to pay disputes, he was fired after the release of this game, and he soon joined Capcom, where he wrote 1942 and produced Street Fighter II.
They hover near the centre of the screen after completing their deployment pattern, and occasionally fly outwards and shoot at the player.
After completing Earth's bonus stage, the player must travel through the fast "3 WARPS TO NEPTUNE" level before they can return to the start of the game.
Gyruss uses stereo sound, which according to the bonus material for Konami Arcade Classics, was achieved by utilizing discrete audio circuits.
These versions include several major revisions: In Japan, Game Machine listed Gyruss on their July 1, 1983 issue as being the seventh most-successful table arcade unit of the month.
Plug and Play PC controller includes an emulated on;ine Gyruss, as well as five other Konami titles.
[11] Gyruss was cloned as a mini-game in the games Grand Theft Auto: San Andreas (named "They Crawled from Uranus") and Contra: Legacy of War.