Hack (video game)

Hack is a 1984 roguelike video game that introduced shops as gameplay elements and expanded available monsters, items, and spells.

Hack was created in 1982 by Jay Fenlason with the assistance of Kenny Woodland, Mike Thome, and Jonathan Payne, while students at Lincoln-Sudbury Regional High School.

[6][7] Hack is still available for Unix, and is distributed alongside many modern Unix-like OSes,[5] including Debian, Ubuntu, the BSDs,[5] Fedora,[8] and others.

Even when the player has discovered all properties of monsters, wands, potions, and has fathomed the role of "luck", the game remains as playable as ever.

The player confronts various monsters: hobgoblins, leprechauns, acid blobs, bats, centaurs, chameleons, dragons, ghosts, imps, trolls, and has weapons, armor, potions, wands, rings and special items to aid in this, e.g. related to fire there is a scroll, a ring, a monster and a wand, and their interplay is to be discovered.

The amount of gold and gems the player possesses when they die increases their score, but holding them comes with a burden of more weight.