Sorcer Striker

Sorcer Striker[a] is a 1993 vertically scrolling shooter arcade video game developed by Raizing (now known as Eighting) and published in 1993 by Able Corporation in Japan and Europe.

Sorcer Striker served as the debut project of Raizing, a development company founded by former Naxat Soft and Compile staff who previously worked on the Aleste series.

Though first released in arcades, the game was later ported to other platforms, each one featuring various changes compared to the original version and has since been re-released for PlayStation 4 in Japan as part of the M2 ShotTriggers label by M2.

Sorcer Striker is a science fantasy-themed vertical-scrolling shoot 'em up game reminiscent of Seirei Senshi Spriggan, where players assume the role of one of the four playable characters (Gain, Chitta, Miyamoto and Bonum) through six increasingly difficult stages.

Foreshadowing the doom of his kingdom and the failure of his knight order, Codwenna placed a bounty on the head of King Gobligan, waiting for the arrival of a hero to save them.

Getting hit by enemy fire or colliding against solid stage obstacles will result in losing a life, as well as a reversion of the ship's firepower to its original state; once all lives are lost, the game is over unless the players insert more credits into the arcade machine to continue playing.

[6][7][8][9][10][11] Its development was helmed by a crew of approximately four members with designer Kazuyuki Nakashima, Seirei Senshi Spriggan programmer Yuichi Toyama, artist Kenichi Yokoo and then-27 years old freelance composer Atsuhiro Motoyama, with the team recounting its creation process and history through various Japanese publications.

[6][9][11] Sorcer Striker entered development in March 1992 with the staff working on the bedroom of an apartment using development tools from Toaplan, initially envisionsed as a Chinese martial arts-themed shoot 'em up under the working title Haougekiden Saifuaa,[b] but Tatsuya Uemura and other members of Toaplan advised the team that shooter games need a worldwide appeal and the project was ultimately revised into a fantasy-themed shoot 'em up approachable for any skill level to attract RPG players on consoles.

[6] Chitta, whose name derived from the "Cinechitta" movie theatre at Kawasaki near Raizing's then-offices at Kamada, was intended to be a "moe" magical girl and the team made her perform stuff such as idol concerts, but Yokoo said that "it seemed it really didn't have the effect we were hoping for".

[3][14][15] The title was then ported to the FM Towns and published by Electronic Arts Victor in February 1995, with Red Book audio based on the X68000 version but featuring a lower frame rate and missing special effects.

Arcade screenshot
Early concept art. Sorcer Striker was originally envisioned as a shoot 'em up game with a Chinese martial arts thematic, before being ultimately reworked into a fantasy-themed shooter project instead.