[4] Homefront: The Revolution takes place in 2029 in an alternate timeline, following the protagonist Ethan Brady as he joins a resistance movement against the army of a North Korean occupation in the city of Philadelphia.
[7] Another new feature introduced is the enhanced ability to modify weapons such as adding a fore-grip or a sight in the middle of a firefight or to convert a rifle to a Light Machine Gun and vice versa.
In 1977, North Korea's communist government falls out of favor after a series of devastating floods and Kim Il Sung resigns from office and is replaced with a more moderate Premier, Lee Dong-won.
Although initially presented as an international humanitarian effort to restore stability to the United States after the economic collapse, the Koreans proceed to strip mine the country for its natural resources to repay the debt, and brutalize the populace in response to a national resistance movement against the occupation.
The new Philadelphia is a heavily policed and oppressed environment, with civilians living in fear as the Korean People's Army patrol multiple districts in the city, aided by American collaborators led by Mayor Simpson.
Brady attempts to rendezvous with the new cell, but is mistaken for a Korean spy, beaten unconscious, and nearly tortured by the Resistance, being saved at the last moment when his identity is established.
Moore sends Brady to release the criminals and killers from the KPA's prison zone to help provide the firepower needed to storm City Hall.
Parrish, Moore, and Brady celebrate their success, but are interrupted by a disgusted Dr. Burnett, who informs them that the KPA are gassing the city, just as Mayor Simpson warned would happen.
A frightened Crawford claims the KPA discovered his status as a double agent and forced him to betray the Resistance, and tells Parrish how to shut down the drones in exchange for protection.
With only a few minutes left until the airships gas the city, Parrish, Moore, and Brady storm Independence Hall where the drone control station is located, only to be stopped by a Goliath.
Parrish is shot several times, while Moore grabs an explosive pack and sacrifices herself in order to suicide bomb the Goliath and destroy it.
In Aftermath, which takes place after the end of the main game, Ethan Brady is sent by Jack Parrish to assassinate Ben Walker in order to stop the demoralizing effect of his pro-KPA propaganda broadcasts.
Parrish and Brady receive a garbled transmission from a NATO agent moments before the KPA launches a final assault on their headquarters, forcing the remains of the Resistance to flee in disarray.
Parrish gives a final speech telling the people of America that they at last have a real chance at freedom and to rise up and fight alongside NATO to liberate the nation.
[21] Along with its official title, Homefront: The Revolution, and a projected release in 2015, it was also announced at E3 2014 that Deep Silver (who had also acquired properties from THQ in the bankruptcy auction) would co-publish the game with Crytek.
Actions taken by the player between missions (such as disrupting the acts of the KPA and/or killing its members) will increase the prominence of resistance activities in the city, which can be used to distract enemies.
"[23] Development of the game was affected by financial issues at Crytek; in June 2014, reports surfaced that the company had missed wage payments and withheld bonuses for Crytek UK staff members, and that as a result, a number of employees had filed grievances and refused to report to work, and a number of employees—including Homefront director Hasit Zala, had left the company entirely.
After denying that there were issues, Crytek later admitted on 25 July 2014 that it was in a "transitional phase" as it secured capital for future projects, with a particular focus on online gaming.
[24][25] On 30 July 2014, Crytek announced that due to an internal restructuring, it would sell the Homefront intellectual property to Koch Media, parent company of Deep Silver.
On the acquisition, Koch Media's CEO Klemens Kundratitz stated that the company "strongly [believes] in the potential of Homefront: The Revolution and trust in the new team to continue the path they have been walking in the last years.
[29] On 12 March 2015, Deep Silver announced that Homefront: The Revolution had been delayed into 2016, to ensure that the development staff would have "every opportunity to turn [it] into a best-selling title.
[32] A trial version of the game, which allowed players to play the first hour of the campaign and also granting unlimited access to Resistance mode, was released in March 2017, alongside the "Beyond the Walls" expansion.
[33] After release, Easter eggs at various in-game arcade cabinets were found to let the player play through two levels of TimeSplitters 2, a 2002 game developed by Free Radical Design which eventually became owned by Deep Silver after the closure of Crytek UK.
Claims that there are patches right around the corner could give the game the adjustment it needs to be playable, but it is simply not worth the commitment of time or money as it is now.
More specifically, Marchiafava criticized the frame rate, voice acting, and gunplay, saying that the game's "few smart concepts are crushed under the weight of constant glitches and other problems".
[37] Jeb Haught of Game Revolution praised the weapon customization and level design, but criticized the "monotonous" gameplay, "inconsistent" frame rate, "awkward" gunplay, "forgettable" characters, and technical problems.
"[39] Jon Ryan of IGN concluded his review with: "Though its world has some great aesthetic devices and a cool concept, ultimately all of Homefront: The Revolution's elements feel repetitive, unpolished, or downright unnecessary.