Humanity (video game)

[2] Humanity was developed by tha, a creative firm based in Japan that has worked on experimental art installations to a redesign of Tokyo's public toilets.

"[3] Nakamura took inspiration from the movements of groups at conventions, "My first eureka moment was when I saw huge crowds of people at Comic Market (Comiket) in Japan, all properly lined up and waiting patiently.

I was fascinated by how the movement of that many people was so controlled and regulated – I think this sort of behavior is unique to humans who are not just herded by instinct".

[9] The Verge enjoyed the variety of mechanics present, "Humanity's campaign spans 90 levels, and it feels like it's throwing new concepts and ideas at you until the very end".

[10] IGN liked the secondary objectives present in the game, saying that they were, "never a drag since they were never overly tricky to find or unlock, usually just adding extra layers of satisfactory challenge while giving more experience points along the way".

[2] Edge praised the campaign's willingness to reinvent itself, writing, "It is hard to recall another game that actively changes genre partway through, and not only once".

Each command is visually illustrated by a circle with an arrow on it.