HyperBlade

The sport is a mutated version of hockey, played in an egg-shaped arena rather than on a flat field or rink, which is loaded with weapons and deadly traps.

Brutality to an extreme is permitted, as advances in medical sciences have prevented once-fatal conditions (such as decapitation) from altering one's life.

Each player is in a suit that allows maximum flexibility, strength, and protection, all of which are needed, colored to represent the team they play for.

HyperBlade is played on a court called a drome, an elliptical dome, each long end with a relatively small goal built into the wall.

The players vary greatly, some are light and fast, others are tough, slow and enforcer like, they also differ in other attributes, such as "rok handling".

[4] Nearly all of the polygons which form the players and environments are flat shaded, an unusual design choice given that most games of that time applied texture mapping.

[sic]"[5] Support for texture mapping using DirectX 3D graphics accelerators was added to HyperBlade after Peterson made this statement.