iClone is also notable for offering users royalty-free usage of all content that they create with the software, even when using Reallusion's own assets library.
iClone v3.0 was launched in August 2008, adding a revised UI featuring scene manager for organizing projects and enabling the viewport for live direct object picking and interaction.
Multiple shader modes in Preview, Wireframe and Pixel shading became options for users to balance the screen output with their machine performance.
Visual effects in iClone were further enhanced with the introduction of real-time HDR (High Dynamic Range) and IBL (Image based lighting).
iClone 5.0 and 5.5 released over 2011 and 2012 adding functions for motion capture, Human IK and a pipeline for importing and exporting FBX characters and props for use in game engines and other 3D production tools.
Reallusion put emphasis on cross-compatibility with Unity, UDK, Autodesk 3D Studio Max, Maya, Z-brush, Allegorithmic, DAZ and Poser.
The iClone Animation Pipeline opened a portal for artists to access the Reallusion marketplace to acquire models, characters and motions for use in games and 3D development.
Compared to previous versions, iClone 7 included the latest visual technologies such as PBR (Physically-based Rendering), GI (Global Illumination), IBL (Image-based lighting), and a Real Camera System to help users produce photorealistic animations.
Compared to previous versions, the 3DXchange 7 can import and export more types of items like cameras, PBR content, and character morphs.
[7] Besides being used as a 3D moviemaking tool, iClone is also a platform for video game development and previsualization allowing users to import and export content such as characters, props and animation data with external 3D tools like Unreal Engine, Unity, Autodesk Maya, 3ds Max, Blender, ZBrush, Poser and many others through popular industry file formats like FBX, OBJ and BVH.
Version 7.0 introduced a reworked architecture that would finally grant iClone customization options for users who wished to create their own Python based plug-ins for use with a wide range of motion capture suits, facial mocap profiles, hardware devices and others.
The store also hosts content packs from third-party developers such as Daz 3D, 3D Total Materials, 3D Universe, Dexsoft, Quantum Theory Ent.