Imagination Age

One conception is that the rise of an immersive virtual reality (the metaverse or the cyberspace) will raise the value of "imagination work" done by designers, artists, et cetera, over rational thinking as a foundation of culture and economics.

The fittest communicators—whether tribe, citystate, kingdom, corporation, or nation—had (1) a larger percentage of people with (2) access to (3) higher quality information, (4) a greater ability to transform that information into knowledge and action, (5) and more freedom to communicate that new knowledge to the other members of their group.Imagination Age, as a philosophical tenet heralding a new wave of cultural and economic innovation, appears to have been first introduced by artist, writer and cultural critic Rita J.

King in November 2007[citation needed] essay for the British Council entitled, "The Emergence of a New Global Culture in the Imagination Age",[4] where she began using the phrase, "Toward a New Global Culture and Economy in the Imagination Age":Rather than exist as an unwitting victim of circumstance, all too often unaware of the impact of having been born in a certain place at a certain time, to parents firmly nestled within particular values and socioeconomic brackets, millions of people are creating new virtual identities and meaningful relationships with others who would have remained strangers, each isolated within their respective realities.

Cultural transformation is a constant process, and the challenges of modernization can threaten identity, which leads to unrest and eventually, if left unchecked, to violent conflict.

Under such conditions it is tempting to impose homogeneity, which undermines the highly specific systems that encompass the myriad luminosity of the human experience.

[5]King has expanded her interpretation of the Imagination Age concept through speeches at the O'Reilly Media, TED, Cusp, and Business Innovation Factory conferences.

The idea relies on a key Marxist concept that culture is a superstructure fully conditioned by the economic substructure.

In the case of industrialization people were trained to become more literate, to follow time routines, to live in urban communities.

This will provide a 3D internet where imagination and creativity (over information and search) will be key to creating user experience and value.