Impossible Mission II is a video game developed by Novotrade and published by Epyx in 1988.
As well as snoozes that temporarily freeze the robots and lift resets, the player can now collect bombs and mines that can be used to blow up holes in the floor or to open safes.
[1] The graphics were remade from scratch using a bitmap animation tool called Film Director.
Common criticisms were the game's overt similarity to and lack of improvement from the original Impossible Mission[6][7] and the extremely limited sound.
[4][7] However, the challenging puzzles,[2][6][3] impressive player character animations,[3][2][5] and the tension of playing against the clock[3][5] were all praised by multiple critics.
The player also has the choice of three different characters: the normal secret agent, a female gymnast, and an android.