Between PAX East 2013 and PAX Prime 2013, the Indie Megabooth organization legally incorporated under the name Indie Megacorp, Corp.[1] Kelly Wallick left her career as a project manager with Infrared5 to become acting president, secretary, treasurer, and only full-time employee.
[9] At that time, organizers announced they would make a "concerted effort" to bring the Megabooth to many events moving forward.
[14] The term cultural intermediary was brought to the forefront by Pierre Bourdieu in his book Distinction: A Social Critique of the Judgement of Taste.
[18] He describes cultural intermediaries as "sellers of symbolic goods," "taste makers," and "authorities of legitimation.
[1] Academic scholars have commented that the Indie Megabooth fulfills the role of a seller of symbolic goods, a tastemaker, and an authority of legitimation, thus filling the roll of cultural intermediary.
[1] This is now a main part of the Indie Megabooth's identity: they are experts who play hundreds of new games every year and pick out the most creative and most innovative to show to the public.
[1] Media related to Indie Megabooth at Wikimedia Commons This video game culture–related article is a stub.