Inquisitor (game)

[2] Players choose a warband, typically made up of an Inquisitor and his/her henchmen, but also potentially led by any of a huge variety of characters from throughout the 40K universe's Imperium, such as Rogue Traders, Space Marines or Tech-priests.

The name, when written, is sometimes shortened to =I=, =][=, or -][- by fans, in homage to the symbol of the Inquisition as depicted on the cover of the rulebook.

Unlike a tactical wargame or role-playing game, Inquisitor describes itself as a "narrative" skirmish game, with an emphasis on storytelling in the nature of action movies or adventure novels, as opposed to a focus on winning at all costs.

The models available represent existing characters (such as Witch-hunter Tyrus, or Inquisitor Eisenhorn) presented in the rulebook.

However, the distances given in the rulebook are written as yards, so that players can use any scale of miniature they wish, including the same models with which they play standard Warhammer 40,000.

If a game of Inquisitor has a weak or insubstantial plot, it rapidly becomes boring and repetitive.

We all love to talk about those games when [insert mad and awesome thing] happened.

No "official" content has been released by Games Workshop since its site redesign, thus any new articles or updates since then have been fan-written.